![]() “Generally, graphics-intensive games get a nice win, while (Gamecube CPU)-bound games (Zelda OOT from the ‘bonus disk’ is a good example) are the same – graphics wasn’t on the critical path there. Here we can see the percentile difference between DirectX 11, DirectX 12, and OpenGL: In general, CPU usage is now much lower for the same workload relative to DX11/OpenGL.” At higher resolutions, graphics becomes more important, so the relative improvement can increase there. This is astonishing and showcases the kind of optimization on low-mid range hardware. Descrição: O DXCPL é um emulador de DirectX para Windows destinado para que computadores com placas de vídeo mais antigas, limitadas ao DirectX 9 e 10, por exemplo, possam executar jogos mais atuais usando APIs gráficas mais recentes com DirectX 11 ou 12. I’m interested to see if the performance increases scale in a similar fashion on higher end GPUs. ![]() ![]() Whatever the case, it seems DirectX 12 has a major benefit in emulators and this is going to be great news for anyone wanting to play older Nintendo games in glorious detail.
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